Updated Timeline
- nathanenglish
- Mar 2, 2023
- 1 min read
With the final days drawing closer, here's an updated timeline. Luckily I have the main functionality of my conversational character AI completed, and from here it's mostly adding details and polish.
By Thurs. March 9th -
Clean up the animation transitions: implement blend trees in unity and remove conditional bool triggers to transition between facial expressions.
Thinking animation: Add in an animation to play while awaiting a response from OpenAI. Currently it only takes a couple seconds because of the short responses, but longer responses create a longer wait time. I need the animations to convey that he's still "thinking" during this time. Hopefully it makes the awkward silence less awkward.
"Prompt Engineering" - Test the extent of the ChatGPT prompting. See how detailed I can get my prompts to go, and how accurately I can get it to respond.
By Thurs. March 16th -
Fix the oculus TTS character limit. If I am so inclined.
Final Cleanup - Make the UI look prettier, add a background. Anything but that awful Unity default skybox.
Clean up textures, finish the unfinished parts like his hands and clothing details. Fix the iris textures.
Find more animations to cycle through. more idle animations, maybe a couple more facial expressions.


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