top of page


Final Changes + Updates
Time to start doing some cleanup + quality-of-life updates before the due date. First, I changed the current one-dimensional blend tree...
Mar 18, 2023


Connecting Emotions and Expressions
Next is the matter of connecting the emotional context of Raith's responses to his facial expressions. Luckily, this proved to be a...
Mar 8, 2023


Video Update
I've since added a little bit more to the animations. There's two different Idle animations that will change randomly, and he switches to...
Feb 21, 2023


The Beginnings of Animations
Now that Raith can talk and move his lips, it's time to start making him more lifelike and less robotic (the voice is already robotic...
Feb 19, 2023


Visemes and Lipsync Setup
To get my model talking, I have to make all the visemes--aka, the mouth shapes we make while talking. Oculus Lipsync uses 15 visemes, and...
Feb 14, 2023


OpenAI with TTS in Unity
As of now, OpenAI and Oculus TTS are both operating together well enough. I'm using the OpenAI API with this GitHub package, as set up by...
Feb 5, 2023
Thinking about the logic + features of the character itself
So I'm thinking a little bit about what all I want/need my interactive character(s) to be capable of. Aside from just using ChatGPT and...
Feb 2, 2023


TTS Developments
I've continued forward with Oculus Voice for TTS (after finding a wonderful recorded livestream of a developer showing how he set it up)....
Feb 2, 2023
SWITCH UP
Alright so. My previous idea wasn't working out so well. I couldn't think much of a final project for it, nor really what I wanted to do...
Jan 30, 2023
bottom of page